Balance of PvE and PvP in Creating New Content or New Games

Steam reviews sometimes can be quite something, but you can also find some interesting topics for discussions and blog posts randomly after checking some games. Review on the screenshot is from Heroes of Might and Magic: Olden Era and there are many that share this same sentiment – we want PvE content, but you focus on PvP. We already were talking about this on stream in the past multiple times, so seeing that review made me screenshot it and start a draft for this post.

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Thoughts About AI in Blogging and Streaming

Hand-crafted with pure creativity and madskillz back in a day

Time to touch this hot topic a bit, today’s gaming news recap was full of AI related news, opinion pieces and interviews, feel like it’s a good time to look at it from my angles today. Not gonna do any moral and ethical grandstanding here, because I don’t think I’m a beacon of ethics and moral myself and I surely play/use/consume other things that aren’t clean from ethics and moral perspective.

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MMO Gamers. Massive Dilemmas Before Opening the Door and Slamming the Door Loud When Quitting

Guess not listening to all the media in 2018 wasn’t a bad decision? (Bethesda Launcher was a thing first and ate a lot of playtime too)

Another post brought to you by my chatters, this time even first time chatter, even though it did happen before, but it didn’t form into big thought yet then. Really appreciate my chat always bringing up interesting thoughts, discussions, and giving me an inspiration to write these posts.

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FOMO and Chores. Is Aggressive User Retention Necessary?

Don’t need to go far to cover this whole post with pictures, Fallout 76 covers all – here’s FOMO

Had a discussion on stream today about MMOs, started with one of the viewers saying that MMOs are usually pretty aggressive with FOMO and keeping you attached to the game. While it is a bit of a generalization and in case of MMOs it’s not as bad (except Korean and mobile MMOs), it is really bad with liveservice games and some MMOs are also affected. Technically from player’s perspective it is always bad when they are trying too hard to chain us to their game to keep playing, but I also think it might have negative effect in the long run.

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Inventory Limitations in MMOs (Single-Player Games Too but Different)

Today I almost hit the limit of 500 items on my character in Stars Reach and it got me to think about this topic again, happens from time to time, mostly in MMOs and liveservice games.

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My Real Life. 2026 Edition

Posted about some dreams, now what do we actually have here on the ground and what to realistically expect from the nearby future. I do yap about stuff on stream quite often, but it’s probably quite tricky to get the whole picture for someone tuning in from time to time, so here’s a better angle and archive/diary for future me.

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Sigma Grindset VS Relaxed Work/Life Balance

Getting this conversation with friends quite often. I have one friend who’s working in the restaurant as a cook, could be chef already since he has 20 years of experience at this point, but he doesn’t want to live at work. His schedule currently is very relaxed, since he just goes in, prepares a bunch of ingredients for other cooks to use and goes home when he’s done. With his experience it takes around 3-4 hours, sometimes even less, then he also has 2 days off, even though they are in the middle of the week.

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My take on priority queue situation for streamers in PoE

Now that I posted my opinion about special treatment for streamers in general it’s time to analyze the situation that caused all the uproar recently and apply my vision to it.

My general vision was in previous post, now it’s more about one particular situation… Continue reading “My take on priority queue situation for streamers in PoE”

My take on streamers getting priority, early access and other benefits

In case you aren’t playing Path of Exile and don’t watch streamers related to it, even though that “drama” went quite far from game’s usual circle for a day or two, I’ll give a very quick tl;dr – launch of new league was a disaster with people getting disconnected and with big queues while streamers got provided priority login by devs skipping queue, which of course made people mad. I’ll post about this particular case separately soon, this one is already massive.

This situation in general is not really new, but it didn’t get any rallying point before for masses to gather and create enough noise around the problem. But now we got it verbalized and it’s perfect time to think about it and discuss it, which we already did on stream before and during current events, so time to write down my current opinion. Continue reading “My take on streamers getting priority, early access and other benefits”