
Had a discussion on stream today about MMOs, started with one of the viewers saying that MMOs are usually pretty aggressive with FOMO and keeping you attached to the game. While it is a bit of a generalization and in case of MMOs it’s not as bad (except Korean and mobile MMOs), it is really bad with liveservice games and some MMOs are also affected. Technically from player’s perspective it is always bad when they are trying too hard to chain us to their game to keep playing, but I also think it might have negative effect in the long run.
Continue reading “FOMO and Chores. Is Aggressive User Retention Necessary?”


