FOMO and Chores. Is Aggressive User Retention Necessary?

Don’t need to go far to cover this whole post with pictures, Fallout 76 covers all – here’s FOMO

Had a discussion on stream today about MMOs, started with one of the viewers saying that MMOs are usually pretty aggressive with FOMO and keeping you attached to the game. While it is a bit of a generalization and in case of MMOs it’s not as bad (except Korean and mobile MMOs), it is really bad with liveservice games and some MMOs are also affected. Technically from player’s perspective it is always bad when they are trying too hard to chain us to their game to keep playing, but I also think it might have negative effect in the long run.

Continue reading “FOMO and Chores. Is Aggressive User Retention Necessary?”

Inventory Limitations in MMOs (Single-Player Games Too but Different)

Today I almost hit the limit of 500 items on my character in Stars Reach and it got me to think about this topic again, happens from time to time, mostly in MMOs and liveservice games.

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My Real Life. 2026 Edition

Posted about some dreams, now what do we actually have here on the ground and what to realistically expect from the nearby future. I do yap about stuff on stream quite often, but it’s probably quite tricky to get the whole picture for someone tuning in from time to time, so here’s a better angle and archive/diary for future me.

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Sigma Grindset VS Relaxed Work/Life Balance

Getting this conversation with friends quite often. I have one friend who’s working in the restaurant as a cook, could be chef already since he has 20 years of experience at this point, but he doesn’t want to live at work. His schedule currently is very relaxed, since he just goes in, prepares a bunch of ingredients for other cooks to use and goes home when he’s done. With his experience it takes around 3-4 hours, sometimes even less, then he also has 2 days off, even though they are in the middle of the week.

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My take on priority queue situation for streamers in PoE

Now that I posted my opinion about special treatment for streamers in general it’s time to analyze the situation that caused all the uproar recently and apply my vision to it.

My general vision was in previous post, now it’s more about one particular situation… Continue reading “My take on priority queue situation for streamers in PoE”

My take on streamers getting priority, early access and other benefits

In case you aren’t playing Path of Exile and don’t watch streamers related to it, even though that “drama” went quite far from game’s usual circle for a day or two, I’ll give a very quick tl;dr – launch of new league was a disaster with people getting disconnected and with big queues while streamers got provided priority login by devs skipping queue, which of course made people mad. I’ll post about this particular case separately soon, this one is already massive.

This situation in general is not really new, but it didn’t get any rallying point before for masses to gather and create enough noise around the problem. But now we got it verbalized and it’s perfect time to think about it and discuss it, which we already did on stream before and during current events, so time to write down my current opinion. Continue reading “My take on streamers getting priority, early access and other benefits”

Twitch Meta. Intro post and some of my vision

Meta is a pretty popular term nowadays in our gaming circles, coming from competitive games and used in many other departments now. In short Meta in gaming stands for state of things in some environment that becomes most popular or even default. Can use it anywhere, but gaming is the easiest example – some character or composition of characters becomes popular being most effective/versatile and you can expect to see them very frequently in your games. Could call it trends or something, but considering our mostly gaming background I think it’s just easier to use meta for everyone to understand what was meant.

This is just my vision and might be series of posts that probably won’t even be “finite” since Meta changes, there are new things that develop their own Meta and then things also tend to evolve sometimes not discretely, but you can see that slow wind of change that you can also try to analyze and predict where things are going. Continue reading “Twitch Meta. Intro post and some of my vision”

My take on new channel points feature to boost streams

You probably could notice that thing appearing on top of my chat telling you that boosting my channel is in progress, I think it even was constantly there glitched out for a couple of days. That’s new Twitch’s feature finally finding some actual use for channel points that is not just to burn them (even though I like the ability to get some emotes, but for some reason it is actually barely used).

So what’s this boosting about and what do I think about it, let’s see… Continue reading “My take on new channel points feature to boost streams”

Me and special streams

More than a week after charity stream and everything is still a little bit all over the place, but it’s a lot better and I’m more calm now, now I would say my grinding addiction is interrupting natural flow of things and that’s why I forgot to write a blog post on Thursday.

As I mentioned in previous post I have my own special perspective on special streams and today I want to talk about it, gonna be a post of transparency… Continue reading “Me and special streams”